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Carla Fisher

Contact Carla by sending an email to carla@nocrusts.com

Articles by Carla Fisher

KidsGameBlogNew2

The Tech That Binds

Kids Got Game

Given what I do, some people are surprised that my husband and I have generally avoided any screen time for my 14-month-old daughter so far, with the exception of Skyping with family and a handful of app experiences. But she is quickly approaching the age where I can no longer pretend that technology doesn’t exist.

7 days ago Carla Fisher


Birdpoop3

What We’re Playing

Kids Got Game

Sometimes you just need a break. Whether it’s on the subway, waiting for a conference call to begin or the takeout you ordered for dinner to arrive, we all have those times when having a game to play at the tip of your fingers (or the touch of your iPhone) can come in handy. Luckily for us, we’re game designers, so playing these games isn’t a waste of time, it’s an excuse for a blog post!

May 7, 2012 Carla Fisher


CarlaBlognew2

Parents vs In-App Purchases

Kids Got Game

In-app purchases are all over the place, including children’s apps featuring well known brands. It’s often referred to as the freemium model of game design – get the base app for free (or dirt cheap) then buy expansion packs and add-ons for cost within the app.

April 9, 2012 Carla Fisher


HungerGamesGame

A Game for Books about Games

Kids Got Game

I’m an avid reader, especially of young adult novels. And as a game designer, I enjoy seeing what gaming elements were created for the books. It’s a common need – create extensions of a brand in other media. We often see it in the form of television shows and companion websites.

March 26, 2012 Carla Fisher


GDC12_SpeakerBadge-375 copy

GDC Knowledge Nuggets

Kids Got Game

So I just presented at Game Developers Conference. GDC is nutty. At any given time, there are about 14 people that I want to be talking to as well as another 82 sessions that I’d like to be attending. Granted, I’m slightly prone to exaggeration, but suffice to say, there’s a lot of interesting stuff at all times. So here’s my clip show blog post – great summaries of the awesome talks at GDC from the good people at Escapist Magazine and Gamasutra!

March 12, 2012 Carla Fisher


CarlaAirpplaneCarleA2

Blatant Self Promotion (and Other Helpful Information)

Kids Got Game

Conference season is upon us. You’ve already heard about some of our Kidscreen adventures. Now we’re about to embark on the March edition of the speaking circuit, including Game Developers Conference and SxSW. So, in this post are three important things:

February 27, 2012 Carla Fisher


scribblenauts2

STEM Education + Games = Epic Win, Part 2

Kids Got Game

In Part 1 of this discussion, I shared my thoughts on STEM education as fostering a mindset of curiosity and discovery, not just a body of facts. In the first post, I talked about how games can foster cooperation and teamwork and how that ties to working as part of a scientific community. Here are some other games I like for the idea of STEM education.

February 13, 2012 Carla Fisher


baby

STEM Education + Games = Epic Win, Part 1

Kids Got Game

STEM has been a smokin’ hot curriculum topic and shows no signs of slowing down. The scientific process is about curiosity and discovery, not just a process of hypothesis and testing. STEM education also makes for amazing and flexible games, and is about inspiring in children the desire to find out on their own, not always to be taught. In Part 1 of my two-part discussion, here are some games that make my STEM education list and why.

January 30, 2012 Carla Fisher


Java

Do I need to know how to program to do game design?

Kids Got Game

I’m frequently asked whether it’s important to learn how to program in order to make games or work in the games field. In general, my answer is yes, learn to program. But programming is not for everyone, and not every project is the right moment to learn.

January 16, 2012 Carla Fisher


Santalist

Dear Santa…

Kids Got Game

My mom recently asked for my gift wish list and she really balks at buying me more than a game or two, even after all these years and all my explanations of how games can be good. But if I were to hand off my real wish list, something like this would happen…

December 19, 2011 Carla Fisher

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