- How the second screen space will affect the entire TV industry (Tech Crunch)
- Why investors are banking on Disney’s reinvestment strategies (The Wall Street Journal)
- Are 3D printers our future kids toy manufacturers? (Betakit)
- And finally, 10 marketing and advertising ideas to inspire business innovation (Springwise)
- How MTV is tapping into the second screen experience with its immersive movie awards social media initiative (MediaPost)
- Will Facebook’s new try before you buy feed gaming feature increase full app commitments? (Mashable)
- Jedi mind tricks become reality with new headset technology for video games and movies (The Wall Street Journal)
- The controversy surrounding ‘Lego for girls’ could lead to a hacker-focused Lego design hitting shelves (CNET)
- How the kids television industry is transitioning in an on-demand world (The Hollywood Reporter)
- Why bumping G.I. Joe: Retaliation has caused headaches for toy retailers (Variety)
- How Disney animation roots trace back to a Kansas City landmark (The Kansas City Star)
- Who says four and up is too young to get into game development? (Tech Crunch)
- How parents are encouraging kids to build things using unstructured, hands-on creativity (The Wall Street Journal)
- Why Disney’s against viewers skipping commercials with DVRs (MSN)
- How Apple CEO Tim Cook is finding his own path as Steve Jobs’ successor (CNN)
- And finally, a rundown of 10 of the strangest children’s and YA fiction authors of all time (Flavorwire)
- Continuing the debate, Netflix says it’s not responsible for Nickelodeon’s recent ratings dip (Reuters)
- Paramount bumps G.I. Joe sequel to 2013 saying a 3D conversion is required, but doesn’t blame the shift to the disappointing box office of Battleship (The Hollywood Reporter)
- Why CBeebies ought to be better funded with less reliance on repeats (The Guardian)
- Meanwhile, don’t we all wish we could have a secret Pixar office space? (CNET)
- How Amazon is evolving the way books, movies and TV programs are developed (CNET)
- How a government ban on illegal microtransaction models has impacted social game makers in Japan (Wired)
- New study finds more UK children ages six to 10 read ebooks on laptops and PCs (MediaBistro)
- Will Battleship‘s disappointing box office sales affect Hasbro’s board game-to-movie plans? (Forbes)
- Will consumers flock to Swampy merchandise like they have to Angry Birds? (The New York Times)
- How Doc McStuffins has attracted more than just a preschool audience (New York Post)
- New study finds teens still enjoy playing games and watching TV in the bedroom environment (Nielsen)
- Why younger moviegoers could be responsible for Battleship‘s demise (The Hollywood Reporter)
- Mark Zuckerberg rings the opening bell marking Facebook’s Wall Street debut, let the trading frenzy begin (The New York Times)
- Netflix claims one third of its new subscribers are old customers coming back to the service (Mashable)
- New global study reveals gamers aren’t excited by motion sensor gaming or touch screen controllers (Forbes)
- Only one original member of The Wiggles remains after lineup changes for first time in 21 years (The Telegraph)
- How the BBC’s decision to move its kids programming could impact family viewing (The Guardian)
- How indie comic book artists have influenced a slew of hit Cartoon Network series (Publishers Weekly)
- New study finds 77% of parents think tablets are beneficial to kids (Mashable)
- Lego’s traveled the world and even been to space, but this latest record-breaker is impressive (MailOnline)
- How a startup’s new virtual world pairs the addictiveness of games with curbing childhood obesity (Mashable)
- New study finds Filipino children have highest digital know-how in Asia Pacific region (TechWireAsia)
- How Disney resorts are leveraging the growing appeal of casual and online gaming (Forbes)
- And the Battleship movie tie-in merchandising war begins (Wired)
May 30, 2012
May 29, 2012
May 28, 2012
May 25, 2012
May 24, 2012
May 23, 2012
May 22, 2012
May 18, 2012
May 17, 2012
May 16, 2012