- App developer finds educational games for preteens are sorely underrepresented on the App Store (Mashable)
- New report reveals China’s games industry grew 35.1% in 2012 with online gaming accounting for 90% of total revenue (Games Industry)
- US children’s booksellers report strong holiday sales for picture books, middle grade and YA titles (Publishers Weekly)
- Despite global popularity, Twilight leads the Razzie Awards with 11 noms (The Hollywood Reporter)
- GREE comes clean on overcharging minors in some of its free-to-play games (Tech Crunch)
- New report finds TV is still king of the hill for media consumption (Nielsen)
- How Disney’s use of new RFID bracelets is changing the theme park experience (Venture Beat)
- Husband and wife team from England create their own educational kids show (Yahoo)
- New classroom bound Lego robotics system puts kids education first (Wired)
- Speaking of children’s education, check out these new study results that examine how kids’ brains work while watching Sesame Street (TIME)
- Watch out Nintendo, Disney may be entering the handheld console market (Venture Beat)
- The Apple App Store reaches 40 billion downloads, with almost half taking place in 2012 (Tech Crunch)
- kidSAFE Seal Program offers free webinar to review new COPPA rules (kidSAFE Seal Program)
- Will Mattel’s new hefty investment in Thomas the Tank Engine put it on par with Hot Wheels and Barbie? (The New York Times)
- YouTube makes it easier to push video streams to new TVs (The Verge)
- The move towards total connectivity will be front and center at next week’s CES 2013 (PC World)
- Ex-Disney Consumer Products chair Andy Mooney takes the reins of surfwear brand Quicksilver (The Wall Street Journal)
- How the rise of kids apps and games is changing the idea of pocket money (The Guardian)
- Disney Pixar takes a different online spin at promoting its upcoming Monsters University prequel (Mashable)
- New study relates how kids look at Pokemon cards to theories in facial recognition (Forbes)
- Google enlists Cookie Monster to promote its Google Play platform and get in shape (Adage)
- YouTube crowned the top US online destination for video in 2012 (Neilsen)
- Why Amazon’s subscription kids service for Kindle has a leg up on Netflix and Hulu Plus (Bloomberg)
- New study reveals only half of 25 million US households with Smart TVs are not fully using their sets’ capabilities (MediaPost)
- Nickelodeon defends its SpongeBob app claiming its doesn’t collect information from kids inappropriately (PC Mag)
- Will the now live Nintendo TVii service change viewer habits and use of remotes in the living room? (TIME)
- Disney is set to unveil its secretive new gaming initiative Infinity on January 15 (Gamespot)
- Video game company THQ files for bankruptcy and will sell its business (The Hollywood Reporter)
- Animation studio Timbuktoons creates custom illustrated room murals for ABC’s Extreme Makeover: Home Edition (Timbuktoons)
- How Guitar Hero’s co-creator is running high-fidelity, multiplayer video games from smartphones to TVs (Xconomy)
- Angry Birds Space ends 2012 as the top paid download on the App Store for both iPad and iPhone (alistdaily)
- Why stricter online child privacy rules from the FTC could repress innovation for kids app developers (Vancouver Sun)
- Nickelodeon bounces SpongeBob from the App Store after COPPA violation complaint (CNET)
- Twitter and Nielsen partner on new TV rating metric (The Wall Street Journal)
- Hasbro to make a gender-neutral Easy-Bake oven after petition from New Jersey teen (Los Angeles Times)
- Video streaming site Hulu reports 65% revenue increase in 2012 to US$695 million (The Hollywood Reporter)
- In a network first, Nickelodeon expects to release its upcoming preschool series Wallykazam as a mobile product first (The New York Times)
- The Jim Henson Company to produce content for new Millennial-targeting TV channel (The Wrap)
- Raspberry Pi launches an app store to help developers, especially kids, share their games and make money (Tech Crunch)
- Check out these useful insights from San Francisco’s Digital Game Monetization Summit (Games Industry)
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