- A fifth of teens are watching TV shows on their tablets – a jump from just 2% last year (All Things D)
- And it’s likely these youngsters live in the more than five million US homes that have ‘zero TV,’ according to Nielsen research (Forbes)
- The workings of a successful social media program (Businessweek)
- Trade association says UK gaming industry seeing new level of small growth (Joystiq)
- In Canada, Target misses the mark in terms of meeting inventory demand (The Globe and Mail)
- A look at the bestselling children’s books of last year and why Hunger Games was top of the food chain (Publishers Weekly)
- How the Microsoft Kinect is swiftly moving beyond gaming into other industries (The Wall Street Journal)
- No IPO in immediate sight for MGM (Variety)
- One PBS executive producer’s TED talk on digital cameras and what they mean for the future of educational apps (TEDxBeaconStreet)
- Inside Barry Diller-backed live TV carrier Aereo and the chaos it will inevitably sow (The New York Times)
- Magic number? Kids under the age of 14 no longer able to enter Disney theme parks alone (NBC News)
- The influx of social apps on the market raise new questions about kids’ privacy and mobile monitoring (CTV News)
- Why the time for Apple’s low-cost iPhone is now (All Things D)
- And the right time to launch a startup, apparently, is when you’re 40 (Time)
- Netflix banks on the social nature of US kids in enabling sharing function with Facebook (Advertising Age)
- Disney and Target bring the QR code trend to kids (Inside Retailing)
- Hollywood needs more modesty: Why grandiose movie titles – think Oz the Great and Powerful – raise false expectations among kids and parents (The Guardian)
- LEGO tops Mattel as world’s most valuable toyco (Bloomberg)
- Meanwhile, Mattel looks to Moms to help boost stagnant Hot Wheels sales (San Francisco Chronicle)
- Got a cult hit waiting for a movie revival? Consider tearing a page from the Veronica Mars movie playbook – project raises US$2 million in one day on Kickstarter (The Wrap)
- In Japan, Nintendo dabbles with the toy-integrated video game trend in new Pokemon release (Game Spot)
- An NBCU exec discusses the complexity of TV Everywhere and why all eyes are on the second screen (Variety)
- What 3D printers can do for the music industry (Mashable)
- On the publishing reboot of the classic Chitty Chitty Bang Bang tale (Publishers Weekly)
- Americans are spreading more money around as retail sales rise 1.1% (MarketWatch)
- Will kids catch on to the Vine video craze? (Mashable)
- Getting to the core of who is responsible for the Apple in-game purchasing problem (Forbes)
- On Justin Bieber’s new errant behavior and the concept of teen idols (The Irish Times)
- One Hollywood production company looks to ride the digital distribution wave (Los Angeles Time)
- Inside toy maker K’Nex’s return to the US (The Wall Street Journal)
- One writer experiments with the science behind the Skylanders toy-video game play model (Forbes)
- Navigating social networking demographics (eMarketer)
- Expect more Americans to follow nutrition critics on souring sugar’s reputation (Advertising Age)
- Inside the depths of the Disney-Lucasfilm purchase (Bloomberg Businessweek)
- Error code: Why kids today are not as computer literate as you may think (Macleans)
- Will Rovio climb back to the top of the app store now that the original Angry Birds iOS versions are free with new levels? (Tech Crunch)
- Lionsgate turns to Instagram for new Hunger Games promotion (Mashable)
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