Lego Worlds hits the console market

Warner Bros. Interactive Entertainment, TT Games and The Lego Group have officially launched their new user-generated video game that speaks to the resounding success of open-ended building platforms like Minecraft.
March 7, 2017

Following in the footsteps of the still massively popular open-world game franchise Minecraft, Warner Bros. Interactive Entertainment, TT Games and The Lego Group have officially launched their own explorative title, Lego Worlds.

Now available for Sony PlayStation4, Microsoft’s Xbox One and online entertainment platform STEAM, Lego Worlds lets players embark on a creative adventure to become a Master Builder.

The game lets users imagine, build, paint and shape a variety of fantastical environments, while also interacting with and helping other Lego characters along the way.

Other features include online multiplayer functionality and assorted of vehicles and creatures, which range from gingerbread men riding elephants, to cave women scaring polar bears.

In addition, PlayStation 4 will offer an exclusive Lego Agents pack featuring new characters, vehicles and weapons for a limited time.

Lego Worlds will also head to Nintendo’s newly launched portable console hybrid Switch later this year.

Meanwhile category leader Minecraft, from Microsoft-owned developer Mojang, has sold more than 122 million copies. In fact, 22 million people have purchased a copy of the game in the last nine months, according to Mojang.

Lego has also seen continued success on the software front with its toys-to-life Dimensions brand, which was the only property to deliver year-on-year growth in the US computer and video games industry’s accessories category in 2016, according to the Entertainment Software Association (ESA) and market researcher The NPD Group.

About The Author
Jeremy is the Features Editor of Kidscreen specializing in the content production, broadcasting and distribution aspects of the global children's entertainment industry. Contact Jeremy at



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