Tablets and linear TV have long shared a convoluted relationship. And in many cases, the former has been touted as being a strong exponent of the latter. With 30% of its content focused on kids, year-old Swedish cloud-based TV operator Magine’s latest data shines a light on kids` evolving viewing habits and reveals that children are more inclined to watch shows on tablets than their parents.
US-based Scholastic is putting its educational technology and blended learning portfolio on a more global scale with the release of Scholastic Literacy Pro and Scholastic PR1ME Mathematics to international markets.
In January, The Hub issued a soft launch of a new tablet-responsive website, rebranded to HubNetwork.com, after which time the number of site visitors hailing from mobile devices experienced a significant spike. With the numbers – and audience – in plain view, the net is now launching its first app, which features games, full episodes and video shorts, as well as a cartoon-integrated photo booth.
Dr. Carla Fisher takes a look back on the good and the bad things about launching an independent game in the iOS ecosystem.
Online bilingual channel Oznoz is giving its children’s library a significant boost through a new exclusive partnership with HIT Entertainment that will make preschool content available across North America in Mandarin, Arabic, Hindi, German, Russian and Korean languages.
Gaming developer BulkyPix and Belgium-based family entertainment company Studio 100 are growing the family of Maya the Bee-branded apps with The Ant‘s Quest, which is now available for iOS and Android devices.
Former Little Airplane and Disney producer Tone Thyne is stepping into the newly created role of VP of creative at Boston-based FableVision, as the interactive development studio looks to significantly ramp up original content development for multiple platforms.
This week, Anne reflects on games that aim to make us examine our emotions. Through the lens of the recent indie breakout game for adultsPapers Please , she reviews some games that evoke a strong emotional response in both adults and kids, highlighting recent examples of interactive products that are targeted explicitly at fostering emotional literacy in children.
Check out our latest issue of iKids Digital! We've got the scoop on the latest social media marketing tactics, the tablets that kids and parents can't put down, and new insights on how youth are using social networking sites.