Disney has made a deal with Google to enable users to stream the digital versions of its movies on Android devices.
Gaming developer BulkyPix and Belgium-based family entertainment company Studio 100 are growing the family of Maya the Bee-branded apps with The Ant‘s Quest, which is now available for iOS and Android devices.
US-based tutoring service Sylvan Learning is marking its presence in the mobile space by tapping tech company Fingerprint to create SylvanPlay, an educational mobile games network consisting of eight educational apps for kids.
After beefing up its content offering with shows from PBS, DHX Media and The Jim Henson Company, Movile’s Play Kids subscription-based app has added 20 new shows to its lineup while expanding into 24 new countries.
A mobile app based on the Monster Factory toy brand is heading into production following a second round of funding from the Canada Media Fund’s Experimental Stream. Toronto, Canada-based 9 Story Entertainment, which acquired a 50% interest in Monster Factory in late 2011, plans to launch the Monsters Everywhere app later this fall.
A mobile app apocalypse is upon us. Thousands have been flocking to create apps, but it’s a hostile climate with steep competition, low prices and limited distribution channels. How does one survive?
Both kids and mobile developers alike in the Asia-Pacific region are set to benefit from a new partnership between mobile tech company Fingerprint and electronics giant Samsung. The new Fingerprint-powered Kids’ Play-and-Learn Content Initiative is a developer-focused program designed to drive the creation of play-and-learn Android apps for kids in Southeast Asia and Oceania.
European girl-skewing IP Winx Club is furthering its position in the mobile space with the release of Winx Fairy School, which follows the May release of the Winx Sirenix Power app that has been downloaded more than a million times.
Our spring edition of iKids Digital is now available! We’re taking a look at the looming rise of VR in kids entertainment, how MCNs are boosting the marketing might of kidsnets, and the rise of artificial intelligence in kids tech toys.