iKIDS / KID INSIGHT / MOBILE / WEB
According to The NPD Group’s new Interactive Gaming Toys report, 40% of parents in the US own at least one toys-to-life franchise and have spent an average of US$131 on this gaming segment in the past six months.
BROADCASTING / COMPANIES / CONSUMER PRODUCTS / NEWS / RETAIL / TV
In a period of uncertainty involving new CRTC broadcast regulations and the recent loss of its Disney license, Canada’s DHX Media posted record Q3 fiscal results driven by its digital distribution and TV businesses.
BLOGS / Out of the Sandbox
The founder of Columbia University’s Digital Storytelling Lab gives us an inside look at his work at the University and how the Lab is designing stories for the 21st Century.
Aussie game developer Halfbrick enters the educational kids app market with Fruit Ninja Academy: Math Master.
- For the first time ever, the US pay-TV industry lost customers in the normally strong first quarter (Variety)
- Analysts find Lego more profitable than both Hasbro and Mattel (Business Insider Australia)
- Toca Boca on capturing the digital kids market and its foray into video content (The Telegraph)
- Digital execs break down current trends and offer their likes, dislikes and desires at the Digital NewFronts (The Hollywood Reporter)
The QSR giant has launched a global promotion featuring Slugterra and Lalaloopsy toys with kids meals.
A new line of Fisher-Price Blaze and the Monster Machines toys is now available exclusively through Toys ‘R’ Us until the end of July.
- Director Brad Bird back for more adventures with sequel to The Incredibles (TIME)
- Retail giant Walmart picks up 13 Target stores in Canada (Globe and Mail)
- How Hasbro’s licensing strength is key to the toyco’s growth (Seeking Alpha)
- With ratings up 16% over the last year, Cartoon Network’s strategy for bringing in girl viewers seems to be working (New York Times)