Inside the business of children's digital media
iKids Fall 2012

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Are two always better than one?

SonyCrossPlay iKIDS / NEWS

How the second-screen experience is set to impact the kids gaming industry.


Protecting privacy

TimWilsonFamily_iPad iKIDS / NEWS

How proposed changes to US COPPA regulations will have a direct impact on kids mobile content producers.

mobile MUM builds up its kids brands

GAME-02 iKIDS / Well Played

Since it’s beta launch last November, multi-platform online preschool channel mobile MUM has scooped up some notable kids properties and is working on a deal with Google TV.


Webisodes get immersive

Copy-of-Barbie-Dreamhouse-G iKIDS

Take the influence of transmedia concepts among the C-class, add the ever-increasing popularity of mobile apps with kids and sprinkle it with a growing demand for short-form content. What do you get? A whole new crop of innovative online series.

KingsIsle continues quest for MMOG booty

Pirates1012 iKIDS / Well Played

New MMOG Pirate 101 from Texas-based KingsIsle Entertainment hopes to strike a chord with its hit predecessor Wizard 101‘s 30 million registered users.


Thinking horizontally

Alex Circus iKIDS / NEWS

When it comes to movie adaptations for consoles, it’s no longer about cloning – it’s about building a whole new experience.

Gaming gets socially secure

HungerGamesFacebook iKIDS / NEWS

How adapting movie franchises for social media can translate into millions of users.

Skylanders’ giant-sized success

SkylandersLifestyleShot23 iKIDS / Well Played

How Activision has successfully merged physical toys and a virtual world with its massively lucrative Skylanders franchise.