After surveying the bedtime rituals of children across the globe, SVOD giant Netflix has positioned the launch of five-minute-long shorts of Dinotrux as a negotiation tool for parents whose kids refuse to say goodnight.
Common Sense Media will release a study next week on media usage among tweens and teens. The last iteration of this study took place five years ago, before the iPad existed, so to say the world has changed radically is an understatement. Blogger David Kleeman lays out his predictions on what the report will reveal.
At last week’s Sandbox West, a mix of speakers looked at the ways traditional play and learning are adapting to an ever-connected world. Blogger Wendy Smolen recaps the ideas shared by some of the biggest names in the industry, as well as one special nine-year-old boy.
The intersection of play and mental health among kids is at the forefront of a new multi-year research initiative being conducted by toy company Hasbro and Boston Children’s Hospital.
The BabyCenter study, which examined the usage of mobile devices, the internet and social media among one- to nine-year-olds, finds that 80% of parents allow their kids to use their smartphone or tablet, and 65% of kids start using their parents’ devices before age three.
Who knew that girls want the funny stuff, while boys crave personalization? When it comes kids, preconceived notions about their playtime are from universal. New PlayScience research analyzes and debunks gender perceptions in the interactive space.
In line with predictions recently revealed by Toys ‘R’ Us, online retail powerhouse Amazon boils down this year’s top trends to STEM, dinosaurs, Star Wars gear and retro toys, and the company has turned to its experts – and data – to curate a list of more than a thousand toys.