Inside the business of children's digital media

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Nursery rhymes sing with big numbers on YouTube, just ask HooplaKidz

‘It’s like my own Disneyland:’ Animator Butch Hartman shares his new mobile platform

Study: Gender roles reinforced & debunked in mobile space

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This streaming service wants to ignite a generation of movie critics

Media arts organization Facets has pushed children to explore places they haven’t been, and now the not-for-profit is going exactly to where kids are. The newly launched Facets Kids will stream more than 500 indie films – with a non-Netflix approach to boot.

New Nick series appeases kids with mobile, YouTube ties

Two 12-year-old girls become mobile moguls in Nickelodeon’s new live-action series, Game Shakers, which is making the apps created in the show available to its viewers in real life.

Of apps, kids and culture

Television – even at this point in the streaming era – is primarily global by choice and business model. But recently, David Kleeman was stopped short by the question of how the intersection of culture and media works in the mobile app world, and whether it’s even of importance.

Ink readies Mojicons animated series

The increasingly popular emoji concept is getting another treatment in the kids entertainment space, thanks to Denmark-based licensing agency Ink Global and its brand new animated series Mojicons.

Cartoon Network UK turns to kids for new series ideas

As a number of linear television channels getting creative with their talent searches, the newly launched Cartoon Network Imagination Studios Awards is calling on UK kids ages six to 12 to bring new ideas, characters and stories to life.

Disney XD by Maker opens another door for next-gen creators

Maker exec Chris Williams says the Disney XD collaboration speaks to YouTube’s expanding sphere of influence and the ability of its creators to connect with global audiences.


Our spring edition of iKids Digital is now available! We’re taking a look at the looming rise of VR in kids entertainment, how MCNs are boosting the marketing might of kidsnets, and the rise of artificial intelligence in kids tech toys.


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