Planet Preschool BlogJosh Selig, Little Airplane president and veteran producer, invites input on preschool TV from around the globe. Join the conversation.
Out of the Sandbox BlogToy and kids media expert Wendy Smolen looks at the new, best, brightest (and worst) products of play and technology. Join the conversation.
Kids Got Game BlogGame designers Carla Engelbrecht Fisher, Ed.D and Anne Richards dish on what it takes to make engaging, developmentally appropriate interactive experiences for kids and preschoolers. Join the conversation.
Hey, Digital Geek!Digital media expert Lianne Stewart helps kids content creators navigate and evaluate the maze of emerging platforms. You can ask her anything.
Bridging The GapPlayCollective's PlayVangelist David Kleeman (and colleagues) seek ways to connect two communities that love children and media: content creators and academic researchers. Join the conversation.
Blogger David Kleeman explores the substance of media and products in his two-part series on crowdsourcing a research agenda.
We can all mouth the words “content is king,” but one of the best practitioners of this is FableVision, an innovative media development company that’s behind such successes as Lure of the Labyrinth. In this edition of Out of the Sandbox, the company’s president Gary Goldberger elaborates on the story behind his company’s best stories. Spoiler alert: he finds it all personal.
Whether or not you are interested in making games specifically for the classroom, spending some time with teachers can teach you plenty about how to be a better game designer. Here’s some of what I picked up in just two short days talking with teachers at the annual Games in Education conference.
Somehow, I thought this “crowdsourcing” thing was supposed to mean less work for me. I figured the answers would flow in, I’d do a quick “cut and paste” and…instant bloggage. Here’s the problem: I got so many good ideas, demanding that I actually curate and connect them! This is what we call a “high-quality problem.”