Planet Preschool BlogJosh Selig, Little Airplane president and veteran producer, invites input on preschool TV from around the globe. Join the conversation.
Out of the Sandbox BlogToy and kids media expert Wendy Smolen looks at the new, best, brightest (and worst) products of play and technology. Join the conversation.
Kids Got Game BlogGame designers Carla Engelbrecht Fisher, Ed.D and Anne Richards dish on what it takes to make engaging, developmentally appropriate interactive experiences for kids and preschoolers. Join the conversation.
Lines, Not DotsOne dot is a data point; it takes a line to show a trend. As SVP of Global Trends for Dubit, David Kleeman will be reading the lines – where they're headed, where they intersect, and what's between them. He'll report here every other week on innovation, excellence, insight and intrigue in children's media and products, play and learning. Join the conversation
Little Airplane founder and Planet Preschool blogger Josh Selig is stopped in his tracks when his therapist asks a simple but rather halting question: “Do you still enjoy this work?” Today, he opens up about the top three things he likes and loathes about the business.
There’s no question that virtual reality will be enormously attractive to young people. What should we consider now, so that future franchises will win parents’ respect and kids’ love? Dubit’s David Kleeman takes a research-driven approach to chartering unknown VR territory.
What do you get when you combine The Lego Movie with The Simpsons, Scooby-Doo, The Wizard of Oz and more? The answer is Lego Dimensions, an upcoming toys-to-life video game due out in September. Wendy Smolen talks to one of the game’s producers Mark Warburton about setting new rules – and then breaking all of them.
With Jurassic World smashing its way through box offices worldwide, guest blogger Daley Pearson revisits other beloved TV shows and movies from his boyhood. First up: April O’Neil’s ‘turtally’ confusing relationship with The Ninja Turtles.
Wendy Smolen explores the intersection of real world and digital play, looking at projects and products that balance screen time with physical play.