Wendy Goldman Getzler
Within an overall stagnant US video game market, interactive toy accessory (toys-to-life) sales experienced 13% growth in 2015, according to the most recent findings from market research firm The NPD Group.
The changing face of the children’s book industry may reside in Nielsen Bookscan’s latest findings, which reveal that UK publishing and tech startup Lost My Name’s flagship title was the top-grossing picture book of 2015 in the US.
- In an unprecedented US$3.5-billion deal, US film studio Legendary Entertainment comes under Chinese ownership (The Hollywood Reporter)
- Following a floodgate of fan complaints, new Star Wars toys featuring Rey hit the market (The Wall Street Journal)
- CBS and Warner Bros.-owned youth net The CW may be getting the SVOD treatment (Bloomberg)
- Twitter drops Periscope Now live video into its feed, and why that matters (Wired)
Cartoon Network is deepening its relationship with the Lego brand with the premiere of the all-new series Lego Nexo Knights.
In the lead-up to the January 15 US theatrical debut of Norm of the North, Lionsgate, mobile developer Animoca Brands and Splash Entertainment have teamed up to launch two mobile games based on the animated feature.
The prominence of STEM products has caught the attention of Wisconsin-based toy manufacturer and marketer Patch, which has acquired L.A.-based Roominate, home to the tech-centric construction toy of the same name.
Streaming on social media grew by 46% last year, according to a study by research firm L2. And Facebook is expected to benefit most from this growth in 2016.
A 10-year-old boy has won the first Minecraft National Championship, besting more than a thousand players across the US through Super League Gaming’s in-theater competition, which is preparing to launch a second round this winter.