The start of a new project is an exhilarating time and – let’s be honest – a terrifying thing. As someone who’s been on core teams in both the conceptualization and production phases on countless TV shows and games, I’ve spent a lot of time in this space. So here are a few coping mechanisms and tools I draw on to make sure I’m on the right track as I get down to the business of making stuff.
The workshop that I’m giving at this week’s Sandbox Summit is called Play by the Book: Exploring Classic Stories in Games, and it focuses on developing game opportunities in classic stories like Hansel and Gretel. Which begs the question, what are the things that interactive eBooks do especially well?
After my participation in the How Do I Get an App for That? session at iKids, Carla and I got to thinking about what kind of apps we’d like to have to help us navigate the future of the kids media landscape. Here’s our wish list of apps that would serve as our crystal balls into the transmedia future.
We here at No Crusts Interactive know it’s not traditional to make other people’s New Year’s resolutions on their behalf. But in looking back over our posts of 2012, we realized that we spent much of the last year giving loads of advice on making good games and interactive experiences for kids. So we’re kicking off 2013 with a “highlight reel” of our favorite and most popular posts of 2012 and how they can translate into resolutions for kids development in the coming year.
Maybe it’s just my four-year-old’s obsession with Spider-Man, but I’ve been thinking a lot about webs recently. The webs I have in mind, however, are something pretty different than what Peter Parker’s alter ego and his arachnid relatives spin. The webs I’ve been thinking about are character webs – why these kinds of webs are so important, and how they can be applied to developing great games for kids.
I wrote in my last post about the challenges and opportunities of adapting existing properties into games. But what about games that create entirely new characters and worlds? The best original games do this so well it seems effortless, but the creation of a great game property from a story and character point of view is no less rigorous or painstaking than making a feature film, novel or television series.