Anne Richards
Time to make the donuts: Six things to do at the start of production
Kids Got GameThe start of a new project is an exhilarating time and – let’s be honest – a terrifying thing. As someone who’s been on core teams in both the conceptualization and production phases on countless TV shows and games, I’ve spent a lot of time in this space. So here are a few coping mechanisms and tools I draw on to make sure I’m on the right track as I get down to the business of making stuff.
Playing by the Book: What eBooks Do Best
BLOGS / Kids Got GameThe workshop that I’m giving at this week’s Sandbox Summit is called Play by the Book: Exploring Classic Stories in Games, and it focuses on developing game opportunities in classic stories like Hansel and Gretel. Which begs the question, what are the things that interactive eBooks do especially well?
Kidscreen Wrap Up – Is There an App for That?
BLOGS / iKIDS / Kids Got GameAfter my participation in the How Do I Get an App for That? session at iKids, Carla and I got to thinking about what kind of apps we’d like to have to help us navigate the future of the kids media landscape. Here’s our wish list of apps that would serve as our crystal balls into the transmedia future.
16 Pickup Lines to Ease Your Kidscreen Jitters
BLOGS / iKIDS / Kids Got GameWe are here to help with 16 handy-dandy icebreakers you can put in your conference tote bag. We’ve scoured the interwebs for the best pickup lines and modified them for the particular ins and outs of iKids and Kidscreen.
Our Top 2013 Resolutions for Children’s Interactive Media Developers
Kids Got GameWe here at No Crusts Interactive know it’s not traditional to make other people’s New Year’s resolutions on their behalf. But in looking back over our posts of 2012, we realized that we spent much of the last year giving loads of advice on making good games and interactive experiences for kids. So we’re kicking off 2013 with a “highlight reel” of our favorite and most popular posts of 2012 and how they can translate into resolutions for kids development in the coming year.
We Played: Letterpress
Kids Got GameThis week, we return to our “We Played” blog format, in which we share two different perspectives on playing the same game. This time, we’re sharing our individual thoughts on playing a game called Letterpress – together. Confused? We’ll explain.
Spinning a Character Web
Kids Got GameMaybe it’s just my four-year-old’s obsession with Spider-Man, but I’ve been thinking a lot about webs recently. The webs I have in mind, however, are something pretty different than what Peter Parker’s alter ego and his arachnid relatives spin. The webs I’ve been thinking about are character webs – why these kinds of webs are so important, and how they can be applied to developing great games for kids.
What’s in a Game? Beat Sneak Bandit
Kids Got GameI wrote in my last post about the challenges and opportunities of adapting existing properties into games. But what about games that create entirely new characters and worlds? The best original games do this so well it seems effortless, but the creation of a great game property from a story and character point of view is no less rigorous or painstaking than making a feature film, novel or television series.
App Survival Guide
Kids Got GameJoining us again is Natalie Golub, our Usability Manager at No Crusts, with her recommendations on what apps to use if you’re ever stuck in sticky situations, i.e. a dark bat cave, a deserted island, or a burning castle. Read on for her ultimate app survival guide.


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