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Anne Richards

Contact Anne by sending an email to anne@nocrusts.com

Articles by Anne Richards

Donuts3

Time to make the donuts: Six things to do at the start of production

Kids Got Game

The start of a new project is an exhilarating time and – let’s be honest – a terrifying thing. As someone who’s been on core teams in both the conceptualization and production phases on countless TV shows and games, I’ve spent a lot of time in this space. So here are a few coping mechanisms and tools I draw on to make sure I’m on the right track as I get down to the business of making stuff.

May 6, 2013 Anne Richards


eBooks

Playing by the Book: What eBooks Do Best

BLOGS / Kids Got Game

The workshop that I’m giving at this week’s Sandbox Summit is called Play by the Book: Exploring Classic Stories in Games, and it focuses on developing game opportunities in classic stories like Hansel and Gretel. Which begs the question, what are the things that interactive eBooks do especially well?

April 15, 2013 Anne Richards


SecondScreen

Who Are You Calling a Second Screen?

BLOGS / Kids Got Game

One of the things we frequently see is that, no matter how famous the property, children may not have been exposed to it before they experience it in an app or a web game. Which leads to a larger point – who’s to say that the phone or the computer is truly the second screen?

March 18, 2013 Anne Richards


smartphones

Kidscreen Wrap Up – Is There an App for That?

BLOGS / iKIDS / Kids Got Game

After my participation in the How Do I Get an App for That? session at iKids, Carla and I got to thinking about what kind of apps we’d like to have to help us navigate the future of the kids media landscape. Here’s our wish list of apps that would serve as our crystal balls into the transmedia future.

February 20, 2013 Anne Richards


IMG_2561

16 Pickup Lines to Ease Your Kidscreen Jitters

BLOGS / iKIDS / Kids Got Game

We are here to help with 16 handy-dandy icebreakers you can put in your conference tote bag. We’ve scoured the interwebs for the best pickup lines and modified them for the particular ins and outs of iKids and Kidscreen.

January 28, 2013 Anne Richards


MakeLessNoise3

Our Top 2013 Resolutions for Children’s Interactive Media Developers

Kids Got Game

We here at No Crusts Interactive know it’s not traditional to make other people’s New Year’s resolutions on their behalf. But in looking back over our posts of 2012, we realized that we spent much of the last year giving loads of advice on making good games and interactive experiences for kids. So we’re kicking off 2013 with a “highlight reel” of our favorite and most popular posts of 2012 and how they can translate into resolutions for kids development in the coming year.

January 7, 2013 Anne Richards


letterpress5

We Played: Letterpress

Kids Got Game

This week, we return to our “We Played” blog format, in which we share two different perspectives on playing the same game. This time, we’re sharing our individual thoughts on playing a game called Letterpress – together. Confused? We’ll explain.

December 10, 2012 Anne Richards


Spiderwebs2

Spinning a Character Web

Kids Got Game

Maybe it’s just my four-year-old’s obsession with Spider-Man, but I’ve been thinking a lot about webs recently. The webs I have in mind, however, are something pretty different than what Peter Parker’s alter ego and his arachnid relatives spin. The webs I’ve been thinking about are character webs – why these kinds of webs are so important, and how they can be applied to developing great games for kids.

November 19, 2012 Anne Richards


BSBMain2

What’s in a Game? Beat Sneak Bandit

Kids Got Game

I wrote in my last post about the challenges and opportunities of adapting existing properties into games. But what about games that create entirely new characters and worlds? The best original games do this so well it seems effortless, but the creation of a great game property from a story and character point of view is no less rigorous or painstaking than making a feature film, novel or television series.

October 29, 2012 Anne Richards


HelpMe

App Survival Guide

Kids Got Game

Joining us again is Natalie Golub, our Usability Manager at No Crusts, with her recommendations on what apps to use if you’re ever stuck in sticky situations, i.e. a dark bat cave, a deserted island, or a burning castle. Read on for her ultimate app survival guide.

October 15, 2012 Anne Richards

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MIPCOM 2012 - A boat renter on the Croisette

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