SpaceHeroes
Consumer Products

Space Heroes Universe makes the move from digital to physical

The licensing world has caught the attention of another digital property, as the Space Heroes Universe virtual world is set to inspire toys, books and card games thanks to a deal between Bubble Gum Interactive and new venture AT New Media and Virtual World Licensing.
May 3, 2013

The licensing world has caught the attention of another digital property, as the Space Heroes Universe virtual world is set to inspire toys, books and card games thanks to a deal between Bubble Gum Interactive and new venture AT New Media and Virtual World Licensing.

The UK and EMEA licensing program will be based on the multi-platform Space Heroes brand that’s comprised of a virtual world with two million subscribers, a Jetpack Jinx mobile game and an animated online cartoon series. The free-to-play game allows kids ages six to 12 to personalize their hero, adopt virtual pet Kritterz, make new friends and explore new quests.

In March, AT New Media and Virtual World Licensing joined forces to offer services to gaming, social and virtual brands that are looking to enter the world of toy licensing. In the case of Space Heroes Universe, the company will look to leverage physical merchandising opportunities that fit the virtual brand.

Last month, both popular virtual world Minecraft and mobile juggernaut Temple Run announced their own plans for more comprehensive consumer products programs.

About The Author
Wendy is Kidscreen’s Associate Editor. When she’s not sourcing material for the brand's daily email newsletter, she’s researching, writing and connecting with others about the newest trends in digital media. Contact Wendy at wgoldman@brunico.com.

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