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I always look forward to the Game Developers Conference. It's my chance to hang with 20,000+ of my closest gaming friends from all over the industry. If you're going, here are my children's gaming picks. If you're not going, keep an eye on twitter feeds for some great insights.
March 25, 2013

I always look forward to the Game Developers Conference. It’s my chance to hang with 20,000+ of my closest gaming friends from all over the industry. If you’re going, here are my picks. If you’re not going, keep an eye on twitter feeds for some great insights.

First, shameless self-promotion. My sessions!

Guidelines for Great Mobile Games for Kids

Friday 3/29: 10-11am, Room 2004, West Hall

This session builds on the foundation established in past Little Hands, Foul Moods, and Runny Noses sessions. Children have unique intellectual and physical needs, which designers must take into account in order to create engaging gaming experiences. This session provides development guidelines for mobile game design for children (ages 0 to 12), with particular emphasis on developmental milestones, usability, and interaction design findings that are relevant to game developers. Findings are grounded in industry and academic research.

GDC Microtalks: One Hour, Ten Talks, A Bazillion Design Ideas

Thursday 3/28: 2:30-3:30pm

The GDC Microtalks session returns with more short talks packed with gigantic concepts, presented by a bevy of distinctive voices from the world of games and play. The Microtalk concept is game-like and simple: each of the session’s ten speakers gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing. That gives each speaker five minutes and 20 seconds to talk about things that they might not otherwise get to discuss on stage at GDC.

The microtalks are hands-down my favorite session. This year, I’m one of the ten speakers! Holy &*@$&))!!

Child’s Play: Making Games for Kids Roundtables

The children’s game design roundtables gather industry professionals for face-to-face discussions of topics relevant to their work. Conversations include the topics of game mechanics and usability for kids, mobile development for kids, and user testing and research with kids.

Wednesday 3/27: 3:30-4:30, Room 113, North Hall

Thursday 3/28: 11:30-12:30, Room 113, North Hall

Friday 3/29: 11:30-12:30, Room 114, North Hall

I’m happy to say that there are other folks talking about kids-related issues as well.

Challenges of the Dual Customer in Kids Mobile Games — Kids and Parents

Rex Ishibashi, Callaway Digital Arts

Tuesday, 3/26: 11:15-11:40 Room 134, North Hall

What Makes a Great Kid’s App?

Jinny Gudmundsen, Common Sense Media and USA Today

Tuesday, 3/26: 11:50-12:15 Room 134, North Hall

100 Million Friends You Can Never Know: Adding COPPA Compliant Social Networking to Poptropica

Christopher Barney, Poptropica/Pearson

Friday 3/29: 4-5, Room 304 South Hall

Finally, some other picks of general interest.

It’ll be a busy week, that’s for sure. If you’re around and want to say hi, please do! Otherwise, as always, we’re at KidsGotGame@NoCrusts.com or on Twitter @NoCrusts.

 

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