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It costs how much to create a game?!

October 4, 2012 by Lianne Stewart
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This blog post was inspired by a tweet I received last week, where an interactive producer spoke about how her clients were shocked by the cost to develop a game.

Here’s the setup: You have a great idea for an online game to go with your TV show. You approach gaming companies to help quote the costs associated with its development and you’re told it can cost, say, $100,000 or higher. What’s your reaction?

If you cringed, please read on.

To help you understand why a game may cost more than you expected, here is a very loose rundown of what happens behind the scenes to create a game. Having this in your back pocket can help you ask the right questions to get the game you need:

1. Pre-Production: Here’s where the Technical Director, the Creative Director, a Project Manager and other team members pull together their resources to create documentation and guidelines for the game. They will develop a document that represents the games’ guiding vision. It can include things such as gameplay mechanics, concept art, user flow diagrams, target audience research, an outline of the game’s story, list of characters, the “user interface” (meaning, how a user will navigate the game), music/sound considerations and prototypes, among other elements.  This document can vary in size and scope and is important.

2. Development/Production: This can involve a team from one person to well over 50, depending on the complexity and scale of your game. This part can include programmers, project managers and designers.  

The Programmers not only inserts code into the computer, they also figure out important elements such as physics of the game, manage and consider how the player would make the game work, consider ways to keep it fun, input sound, and make sure the game runs smoothly. He or she is typically run on a heavy diet of coffee and patience, and they’re usually perfectionists. There can be more than one programmer on your game.

The Project Manager will be your best friend. He or she will be the person who makes sure things are running on schedule and on budget, while also ensuring quality. This person will be under stress about 90% of the time, and if you decide to add a new character or element to the game during this stage, expect exasperation.

The Designer, not surprisingly, creates the visual aspects of the game.  He or she can create original animations and art based on your live-action TV show to make it appear in a game, or can take assets from your animated series to bring them to life in a game environment. Designers produce concept art, character art, backgrounds, animations and work with the programmer to consider the user interface. Every designer I’ve worked with takes constructive criticism well, and they can be trusted to know what they’re doing.

3. Post-Production: this part is all about testing and deployment. The Quality Assurance tester (QA tester) will often play a role during the production/development phase. Things never run smoothly during online development. Bugs happen easily. The game can work perfectly on one computer and then as soon as it’s on the testing environment, things can go horribly wrong –  and sometimes it can take a team of sleuths to go through the code, line-by-excruciating line, to find a solution.

Gaining insight into why things may cost the way they do will definitely help you negotiate a price and game that works for your needs. Asking the right questions will help your online experience will be everything you and your audience wants – making it worth every penny.

If you’re in need of someone to help conceptualize your digital media experience or manage your search for a good game developer, give me a shout. Check out www.foryourreadingpleasure.com and connect with me there.

Tags: For Your Reading Pleasure, game design, programming

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  • http://www.facebook.com/profile.php?id=727420065 Ryan Creighton

    Admit that in the past, you’ve been the one on the receiving end of that sticker shock. What had to happen to convert you from someone who once balked at the cost of creating a game, to someone who understood all the work that goes into it?

  • Lianne Stewart

    Sorry you feel that way, Ryan.

    One of the challenges all broadcasters experience is needing to create an interactive experience within a limited budget – one that’s usually provided to them or worked out after much negotiation with various team members.

    Education goes both ways – if a game developer feels a potential client is balking because of the price, the best course of action is to calmly explain what goes into this game versus one that’s less expensive. Providing this in a clear and professional way can help set aim for a better budget based on the ask, or introduce new opportunities to work within a set budget, or establish if they’re a client worth working with. At the end of the day, it’s a negotiation.

  • http://www.facebook.com/ryan.ring1 Ryan Ring

    This is very spot on thank you, although $100,000 for 1 game is quite excessive.

    Ive produced and/or programmed over 100 online games for kids with my agency, and I think the one frustrating constant we see is clients not taking advantage of developer knowledge of the marketplace, user experience, user expectations, game creation trends, the visual language of gamers, marketing and distribution opportunities, viral opportunities, etc. Game developers live and breathe games and the internet everyday. We study, research, watch trends, we play games with an analytical professional perspective — we know games inside and out from the business and marketing side and usability side. And we know the business of games, the platforms, the viral campaigns etc

    If you’re going to spend the money on a game development team, utilize your developers knowledge and experience. If they cant offer you any insights about what makes a successful game and where the ROI opportunities are, then you are merely hiring a cook to take your order, and you should probably find a more thoughtful, knowledgeable development team.

  • Lianne Stewart

    Nice insight! Thanks Ryan Ring!

  • http://www.facebook.com/danbrazelton Dan Brazelton

    At the end of the day it’s not just a negotiation. It’s also that you get what you pay for. You can successfully negotiate less budget, but you will get less game, either in quality or scope, but probably both.

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